Polishing the Particle System
Today's goal: Add new features to particle system implementation and implement a few more effects!
It works! Now what?
In the last stream, we implemented a particle system from scratch and verified it worked by adding a ship booster effect for the player ship in Syphon Break.
Today we'll expand on that implementation to add a few more features and then use it to add specific effects to make the game look more interesting.
Check out the code: https://github.com/FluxHarmonic/syphon-break https://github.com/substratic/engine https://github.com/mesche-lang/compiler