Producing Powerful Pickups
Today's goal: Finish our implementation of pickups that apply effects and add a few interesting ones!
- Nothing this week!
Finishing the Pickup Design
Last stream we successfully implemented one important part of pickup objects: the application of "effects" when they are applied.
We also started writing the logic for displaying a pickup in the game world but we now need to finish collision detection so that the player can pick them up when touched!
Check out the code: https://github.com/FluxHarmonic/syphon-break