Compiling Mesche to Bytecode
Today's goal: Wire up the new Mesche compiler to Flux Compose and start building APIs for it!
- Today we're using a thumbnail generated by
- Thanks to Ashraz for debugging some memory issues that most likely caused corruption and segfaults!
- Thankfully, we won't need to fix that particular issue…
What is Mesche?
When I started working on a scripting language for Flux Compose, I said I wasn't going to make a general purpose language… until I read Crafting Interpreters by Robert Nystrom!
Mesche is the name of a Scheme-inspired language I've been working on in various forms for a year or so. Originally the plan was to make it a compiled-to-native language that emitted x86 assembly and linked directly to C libraries, but that's a huge project!
The new plan:
Use Mesche as a C-native scripting language; build on and work well with C to leverage it fully instead of pretending to be a separate language entirely.
This isn't meant to be a full standalone environment, it's a hacker's tool for writing better C programs!
What makes it Scheme-inspired?
- First class functions with lexical scoping and closures
- Intended to be a minimal core that you can build on using modules and macros
- Will use tail recursion for looping (not implemented yet, but soon)
- Might implement continuations in the future, but might add complexity
- It's not intended to be used with SRFIs. Why? Because this is a more focused language
- It's doesn't follow R*RS (the Scheme spec) closely. Freedom to specialize!
- Compiles directly to bytecode running on a custom VM
- First-class functions with closures
- Native function registration for integrating with C APIs
- Supports running a VM per OS thread (untested, but designed for it)
- Garbage collection (mark and sweep) almost finished
What comes next?
- Unhygenic (and possibly hygenic) macro definitions
- Build out the standard library of things that will definitely be needed (I/O, file/path APIs, process management)
- Defining code in modules that can be loaded into Mesche projects
- Defining structure types in Mesche
- Define bindings to C functions and structures in Mesche code, generates C bindings at compile time
- APIs for working with dynamic arrays of C structures, cache-friendliness
- Cross-platform build orchestration, dependency management, and release builds with
- In the far future, native JIT compilation and creating standalone Mesche binaries
DONE Wire up Mesche to our existing Flux Compose APIs to see if it works!
TODO Start adding some standard library functions to enable building with
TODO Delete old scripting language code?
Check out the code for this stream here: https://github.com/FluxHarmonic/flux-compose/commit/23a3d24ac542233524b4a40c111eb4fb172c3721
The Mesche compiler code is here: https://github.com/FluxHarmonic/flux-compose/tree/23a3d24ac542233524b4a40c111eb4fb172c3721/lib/mesche